Welcome back my blog-goers! My oh my, it HAS been quite a long time! Hell, we've been around the Sun once more since I was last here, and in the interim I started a new journey at a little studio called Home Run Pictures, down by the rivers of Pittsburgh, PA! I've had a blast in my time there, and despite keeping my nose firmly pressed to the grindstone, I stretched my talents considerably on each new project, and came to the other side of 2017 with a collection of successful endeavors. Even though it looks like my time there might be coming to an end, I'll take with me what I learned and continue to grow as an artist. Which, of course, brings me to Titanic. Like the ship itself, this was an absolute LEVIATHAN of a project, consuming about half of this past year's worth of work-hours. The project centered around accurately recreating the wreck of the Titanic as seen today, rusting away beneath the waves. Our goal was to bring the wreck to life, inside and out, and to produce an explore-able space in which our client's students could float through the halls, recovering artifacts of the disaster along the way. I think we succeeded: Weighing in at a surprisingly reasonable 1,087,000 polys, this monster model took me a handful of months to plan out and create, optimize, and then implement in Unity 5 with the assistance of my brilliant co-workers. Good times all around!
Check back soon for more content!
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May 2018
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