Hey all, So it occurs to me that with my professional life kept so busy, I often lack the time for personal projects and experimentation. I'm trying to be better about that, but in the meantime I figure it might be cool to show you guys a few things that I've spent my past few months on, beginning with the most recent. Our latest project at the office is to develop an educationally accurate model of the birth of a star system. To that end I've brushed up on Maya Fluids and began to tweak a simulation. Here's a sample render! The trick to this, in addition to simple things like tweaking density and turbulence, is to shape particle systems with polygon primitives and Goals, and then emitting fluids from those particles. The result is a very controllable simulation. I'll probably add a rendered sequence here when I'm done with it. Cheers!
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My Bloggy BlogThis is a place for anyone and everyone to see a little of what I'm doing right now! Archives
May 2018
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