Back for my next content post! This week, I chose to start a bigger, environment-centric project, working off of 2D concept art reference. The goal is to transform the concept into a fully modeled, sculpted, textured, and lit 3D result. So, without further ado, here's "Bird House" by Jordan Grimmer: I chose to work with this concept piece because I love his use of color, both in light and in shadow, and I wanted something that could be a challenge to texture and carve detail into. For now, however, here's the first stage of my modeling efforts: This is the bare-bones, low-poly version of what I intend for the piece. The proportions need some thorough tweaking before I move on to high-poly sculpting in Zbrush, and I plan on expanding this base to include the entirety of the pictured geometry.
More soon!
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Time for a new post!
Today I have a Khopesh, an ancient Egyptian weapon that (according to Wikipedia, hah) evolved from the battle-axe. I've always been fascinated by this weapon and its' odd curved blade, so I thought I'd give sculpting one a shot. Went for a worn, beat-up, stylized look. This was made solely in Zbrush 4R7. Enjoy!
EDIT: Here's a little turntable for the project.
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May 2018
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