I'm BAAAAAACK! Hey guys! Adding fuel to the clank-ity combustion engine that is this production blog, and starting this thing up once more! After a wild summer of job hunting, money raising, and general chaos, I picked up a new job making films, and moved up to central New York State! In the resulting wellspring of evening spare time, I decided to pick up where I left off, making crazy 3D environments from gorgeous concept pieces. Here we gooooooo! THE NEW CONCEPTS: *grabs megaphone* AND ON YOUR LEFT... *cough* We have an adorable little piece by Charlene Le Scanff, a wonderfully toon-y cornucopia of a dwelling. Can't wait to dig into texturing of this crazy thing. AND ON OUR RIGHT, we've got a slightly more mysterious environment, this time by Shahab Alizadeh. For this particular piece, I'm really stoked to get some sexy lighting and particles rolling via the new Maya 2017, and figuring out how they interact with the new default rendering software Arnold. Anyhow, without further ado, here are the decidedly pitiful Primitive-comp layouts: Look forward to more updates in the coming days/weeks ahead! Going to do my best to detail every step of my process this time around, for... y'know, posterity and such things. WOO!
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May 2018
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